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    Let’s Start from Scratch!

    Drag and Drop coding blocks to build your own games, and animations while learning all about coding.

 

Scratch is a programming language and platform built by MIT University to introduce youth to the world of programming. They can learn all about programming logic through drag and drop blocks without having to write lines of code. This simplifies the coding process while focusing on programming concepts like loops, if statements, variables, and events.

This course enables kids to use their creativity to build their own games, animation stories and videos without prior coding experience, all while having a lot of fun! Students can publish and share their creations with friends and family so everyone can enjoy their development. Surely, a great course to become a young programmer!

Fill the enrolment form now, and you will be contacted by our representative to book your place based on your schedule.

 

Course Details
Level
Beginner
Age
9 - 13 Years
Course Type
Block Coding
Number of Classes
6 Classes - One Class/Week
Class Duration
1.5-2 Hrs
Language
English and Arabic
Location
Online Class

Benefits

Learn to think creatively , reason systematically, and work collaboratively.
Gain 21st century skills like creative thinking, problem solving, and computational thinking.
Share creations with friends and online community.

Sample Projects

Rabbit and Bird Chase
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Program a bird and rabbit chase animation. The bird and rabbit move in a never ending LOOP.

Key takeaways include:

  • Coordinates
  • Looping
  • Threading
  • Timeout
Catch the Ball with Player
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Move the Player fast to catch the ball. IF you miss the ball the game ends IF NOT  you add to your score and keep playing!

Key takeaways include:

  • IF statements
  • Coordinates
  • Looping
  • Variables
Dress Up!
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Who doesn't like a dress up game. Simple game, right? Think again! Change the cloth of the character by dragging the pieces. IF the piece touches the character it automatically moves to the right COORDINATES. IF NOT the piece goes back to its place.

Key takeaways include:

  • Coordinates
  • IF and IF ELSE statements
Octopus and Starfish
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Help the octopus chase and catch the starfish. The starfish appears in a RANDOM way. Add to your score IF the EVENT of catching the fish happens before time runs out! 

Key takeaways include:

  • Events and Event Listener 
  • Random
  • IF Statements